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VassagoCult
Greetings Mortals!
I am Vassago, Duke of Limbo!
I am a vtuber that does game development, pixel art, digital art, and streams games over on Twitch!
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First Circle of Hell, Lim

Joined on 1/7/24

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Found my Art Flow?

Posted by VassagoCult - 1 month ago


I think I finally found my flow with art.


Simply put, do one doodle from imagination and another without looking at the drawing (contor practice).


After that, use reference and make a ton of crappy doodles.


Then once I have a solid idea how I want the piece, do a very basic loose mankind. Then, start piecing tie getter details.


Good sleep also helped a lot. I woke up at 3am this morning and couldn't sleep. Instead of wasting time tossing around in bed, I got up and made art progress.


I'd be interested to here other peoples' art methods!

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Comments

I literally just pen the tablet and hope for the best, the best thing about digital art is how easy it is to erase mistakes. I'm still getting to grips with most aspects though.

I'm waiting on a collab to come out so I can post a comic page I did for it, I was pretty happy with how it turned out in the end. Even if it is just a goofy sketch.

Yeah, the undo and redo I just find way simpler than erasing lines over and over until you just have smudges everywhere.

Although then again, probably best to do sketches then trace of the one sketch that's good.

Hope the little collab of yours was fun!

@VassagoCult
I'm of a mindset that the more times I have to draw something, the less I wanna actually finish it. I just do it all at once first time round and hope for the best, like I said LOL

Really I'm not much of an artist, I just wanna make animations and there's already wayyyy too many pictures to draw for me to spend too much time on one frame without burning out. At least, in the beginning. It's been a humbling experience anyway, makes me appreciate what animators have to deal with.

Indeed. I don't plan on crazy movement with this one but I dred possible burn out with animation. Especially since I'll be working on a video game with 128x128 sprites with lots of fight game animations.